PlaystationApp Widgets
I designed a series of widgets that gamers can add to their Apple devices nudging them to get back into the game.
UX Design
UI Design
Wireframing
User Flow
Personas
2 Days
As a gamer, I absolutely adore the PlayStation. The console's UI design is incredible, and the app offers certain features that are helpful. That said, I noticed that the app lack widgets. And widgets are something that always caught my attention. So, this little play was the perfect way for me to design a widget.
I designed multiple set of widgets across various use cases and dimensions based on user types and their needs and requirements
Fig: System Widgets designed for iOS based on varying scenarios and setups.
I first identified the different needs the widgets could fulfill. I did this through a quick analysis of the app and identifying player needs based on different player types.
Based on the principles of widget design, every widget should try to fulfill at least 3 design requirements:
Personal
Glanceable
Relevant
After evaluating the PS App and its features, and a quick brainstorm of key desires by different gamer archetypes, I identified needs the widgets could fulfill.
Fig: System Small and System Medium Widgets for Game Stat
Game Stat: For the Completionist
This is for the trophy chasers, the 100%ers, the ones who brag about their Nth Platinum trophy. (Seriously bro!? That’s just showing off.)
Fig: System Small and System Medium Widgets for Game Stat
Friend Status: For the Competiotor
This one’s for the multiplayer lovers and, more importantly, the multiplayer who prefers playing with friends. This approach allows a user to track which friends are online and even realize the only timings of their friends.
Multiple sizes were considered as a way of highlighting different levels of information to the user. Additionally, users playing the same game were grouped into a common theme so as to highlight that their friends might be playing together at that moment.
Fig: System Medium Widget for Game Album
Game Album: For the Nostalgist
The PS app’s screenshot feature is a criminally underrated technology that hasn’t been synchronized across the app. While it has been designed to capture incredible game moments and share them with friends it can also act as a strong hit of nostalgia in the form of a widget.
The “Playstation Photos” feature simply shows different screenshots the user captured while playing their favorite game. For this example, things are taken one step further by creating a library of headlines that can be mapped to the game. Cycling pictures this way not only expands the capabilities of the Capture and Share technology, but also extends the life of the picture/video inspiring the user to dive back into said game.
Fig: System Medium and Large Widget for PS News
PS News: For the Beginner
The “News Feed” is typically designed for casual gamers who might want to stay updated about the latest gaming news. While a large number of gaming news and updates are consumed by serious gamers, these players discover these details through other platforms. Based on the speed of content updates on the PS App, it can be assumed that only certain news and updates are allowed in that space. That is why this widget serves as a good entry point for casual gamers.
The distinguishing feature of the News Feed is contextualization. Depending on the player’s interests and previously downloaded games, the feed is customized for relevance and personalization.
Fig: System Large Widget for PS Profile
Profile: For the Player
The profile is designed to be a dashboard for all types of players. It allows completionists to gloat about their stats, it allows beginners and nostalgists to see what all games they have recently played, and it also allows the Competitor to track how many players are online at a glance.
Fig- Loading Screens
Fig- Sign in Screens
Reflection
This was a quick and dirty platy that allowed me to understand Widget design and more importantly how to make them user centric. If this were a real-life project, there would be real-world limitations that would limit the widget variety to just a single widget.
But, that said, it does open possibilities for nudges we can create when users are away from their consoles.